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Their offer was to help us accelerate development of our game, with the expectation that it would eventually support all PC VR platforms. Oculus did approach us with an offer to help fund the completion of Serious Sam VR: The Last Hope in exchange for launching first on the Oculus Store and keeping it time-limited exclusive. “I want to clarify some of the inaccuracies about our relationship with Oculus. And then everything really went to hell, and Croteam CTO Alen Ladavac waded into the fray with a comment and his own Reddit thread. “It is not like we just paid for exclusivity on existing games.”īut if what Kotlar says is true, then that’s exactly what’s happening now, so I got in touch with Oculus to see what’s going on. The majority of these games would not even exist were we not funding them, it is not like we just paid for exclusivity on existing games.” These are games that have been 100% funded by Oculus from the start, co-designed and co-developed by our own internal game dev teams. “What we are doing is working with external devs to make VR games.
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But it does fly directly in the face of what Palmer Luckey has said in the past. And also because we hate exclusives as much as you do.” It wasn’t easy, but we turned down a shitton of money, as we believe that truly good games will sell by themselves and make profit in the long run regardless. “They tried to buy Serious Sam VR as well.
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